Since our embedded targets use PowerVR chips and we use the performance tools for debugging, I would find it useful to be able to use the same APIs on desktop.
Hi Roger
We haven’t managed to reproduce this crash at our end, but over the weekend we’ll build a version of the emulation library with an experimental fix for you to try.
I believe the issue could be related to the fact that the GPU only natively supports a specific set of size/type combinations passed to glVertexAttribPointer, so in some cases the AMD driver will need to perform a conversion, and possibly the crash is occurring in the conversion operation.
Hello Roger,
Could you please make an account and ticket on https://pvrsupport.imgtec.com (ticket name same as this forum post).
We can provide the experimental build to you from there.
Thanks,
Paul
It seems to work with that fix! I’m happy beyond recognition!