Imagination PowerVR SDK Blog
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PowerVR SDK and Tools v18.2 is now available!

The headline features for this release include some exciting new examples demonstrating new techniques in our SDK, and some very useful new functionality for our performance profiling tool, PVRTune. Find out more in the…

2 March 1, 2019
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Hi, before you post please make sure you do the following: Read our documentation as it may contain the answer you are looking for. https://community.imgtec.com/developers/powervr/documentation/ Read our blog, we may…

2 June 15, 2018
Does omitting single glUniform* calls have any benefit at all? 3 April 12, 2019
PVRTexToolCLI outputs no type information for r4g4b4a4 KTX files 1 April 11, 2019
Uniform Buffer Array is not supported by PowerVR GE8300? 5 February 13, 2019
glValidateProgramPipeline called in libary function 3 April 3, 2019
glBufferData and context sharing 12 February 10, 2019
glFinish in shared context environment 2 April 2, 2019
Random freezes inside glDrawElements 11 March 11, 2019
PVRShaman Qt5PrintSupport.dll issue 6 March 19, 2019
PVRTexTool libPVRTexLib.dylib XCode 10.1 clang linker error 2 March 23, 2019
EGL_EXT _create_context _robustness performance 2 March 19, 2019
How to import Tensorflow model into CLDNN 2 March 8, 2019
PVRTexTool GUI Linux x64 can't save image 9 February 26, 2019
Overhead of glDrawArrays vs. glMultiDrawArrays 5 February 18, 2019
PVRTexTool Linux_x86_64 libPVRTexLib.so gcc linker error 5 February 25, 2019
Vulkan Rendering Output skewed on MTK8167 / PowerVR GE8300, wrong pixel pitch? 5 February 5, 2019
Could not Open PVRCore.lib 2 February 5, 2019
Cannot find lib binaries in SDK 2018_R2 1 February 5, 2019
Can I use the GCMP instruction on a GLSL shader? 2 January 28, 2019
eglSwapBuffers displays before rendering has finished. 13 February 3, 2018
Recommendations for optimizing the following scenario 2 January 18, 2019
glRenderbufferStorage GL_INVALID_OPERATION in SDK 2018 R2 3 January 14, 2019
Fastest way for drawing ever changing triangle set 2 December 19, 2018
Overhead in DrawArraysAutoIndices 9 December 11, 2018
OpenWrt support of ci40 board 1 December 13, 2018
glBindFramebuffer performance recommendations 2 December 12, 2018
Vulkan newbie's question about layout modifier "set = ..." 3 November 20, 2018
Is there any way to compress `rbga` channel to single channel 5 October 30, 2018
GE8100 in HTC Desire 12 (Android 7.1.1): fragment shader fails to compile 12 June 15, 2018