Source of CPU waiting on GPU during post processing?

Hi Peted,


The glUniform4fv thing I think is a red herring / confusion with glUniform4f

My bad. I misinterpreted the man pages.

Ahhh, ok. I can't see any reason why the glTexStorage2DEXT() extension would introduce a CPU overhead, as it's purpose is to remove draw-time checks. You should discuss the issue with Apple though to see if there are any quirks to their implementation of this extension.

Unfortunately, I don't think there is any more I can do to help you investigate this issue without a minimal reproduction test for Linux, Android or Windows.

Thanks,
Joe