Hey there - a rather small thing.
the following description is wrong:
/!
@Function GetTransformationMatrix
@Output mOut Transformation matrix
@Input node Node to get the transformation matrix from
@Description Generates the world matrix for the given Mesh Instance;
applies the parent’s transform too. Uses animation data.
***/
the function returns the local transformation matrix - it doesn’t apply the parents transform. there’s another function for the worldMatrix.