== EMULATOR : SGX530 ===
When I generate FBO,
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24_OES, m_lWidth, m_lHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8_OES, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32_OES, m_lWidth, m_lHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
return 0x0520 (GL_INVALID_OPERATION)
I want to read depth-texture, but it seems not to work...
Can't I read the depth-texture?