Imagination PowerVR SDK Blog

Efficient shader programming


#1

Hi

Are there any basic guidelines how to program efficiently? I suppose that branching is bad, but is there anything else?


#2

There is a document detailing recommendations for efficient OpenGL ES 2.0 usage in our OpenGL ES 2.0 SDKs. It also contains guidelines for GLSL ES shader programming.


#3

Thanks. I missed it.