I want to get benefits of instanced rendering. But I have no success when I use GLES3.0 PowerVR emulator from PowerVR SDK v. 4.0.
I need to draw unit quad in random positions. Positions are passed to shader as attributes - 1 position per instance using glVertexAttribDivisor. As result I see only 5 rectangles of 100. I tested instancing with desktop OpenGL and I see all 100 instances of quads.
Is it known issue or am I doing smth wrong?
Please, see attached solution for details.