Imagination PowerVR SDK Blog

GLES 3.0 Windows Emulator, no Anisotropic?


#1

Hello,

I noticed that GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT is missing on GLES3.0 headers, while is still there on GLES2.0, is this normal? How can I support anisotropic on GLES 3.0?

Thanks!


#2

Hi Daniel,

GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT is defined in gl2ext.h, if you want to use this extension then please include that file i.e.

[scode lang="{language}"]#include <GLES2/gl2ext.h>[/scode]

Thanks,
Shaun