Hello,
I noticed that GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT is missing on GLES3.0 headers, while is still there on GLES2.0, is this normal? How can I support anisotropic on GLES 3.0?
Thanks!
Hello,
I noticed that GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT is missing on GLES3.0 headers, while is still there on GLES2.0, is this normal? How can I support anisotropic on GLES 3.0?
Thanks!
Hi Daniel,
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT is defined in gl2ext.h, if you want to use this extension then please include that file i.e.
[scode lang="{language}"]#include <GLES2/gl2ext.h>[/scode]
Thanks,
Shaun
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