Imagination PowerVR SDK Blog

glFrameBufferTexture2DMultisample on IOS?


I’d like to use render to texture with multi sampling on the ipad.
It seems the extension “glFrameBufferTexture2DMultisample” is not supported on the iphone/ipad. Is that the end of the story?
Is there other anyway to achieve the same effect?



Hi nickb - please look at the APPLE_framebuffer_multisample extension and the Apple developer pages:

There may be other solutions in specific cases - our Anti Aliased Lines training course in the OpenGL ES 1.1 SDK has an example of this, but I’d suggest trying the extension first.