GLSL textureGather returns bad values

Hi aleksigron,

Thanks for your message, and welcome to the PowerVR Developer Forum!

I would like please to have a reproduction code for the issue you are experiencing that I can build and test.

Also I will need the driver version of the GE8320 GPU you are working with, details on how to get that information can be found in Vulkan: vkGetImageMemoryRequirements2 crashes on PowerVR 8300 - #4 by AlejandroC

Best regards,
Alejandro