hi. i saw another thread that same issue fixed recent version of the sdk.
i’m using native sdk 5.2. Setting looks fine. but complie failed.
this is compliler’s message.
ERROR: 0:1: Syntax error, version 320 not supported
ERROR: 1 compilation errors. No code generated.
310 complie fine. but there’s another problem. calling textureGather function.
0(16) : error C1115: unable to find compatible overloaded function “textureGather(sampler2D, vec2, int)”
include EGL/egl.h, GLES3/gl3.h two header and
link libEGL.lib, and libGLESv2.lib. two Library.
yes. it looks strange. V2. V2? but there’s no Library file about v3 in native sdk 5.2.
am i doing something wrong?