Imagination PowerVR SDK Blog

glValidateProgramPipeline called in libary function

#1

Greetings,

while debugging my code I had several callstacks inside the Power VR driver where the functions glValidateProgramPipeline and glGetProgramPipeline were called as part of the glDrawElements function and caused some cpu footprint. I do not use this functions anywhere in my code. Is this wanted driver behaviour for production code?

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#2

Hi,

I have checked with the drivers guys and they do not know about this. They reckon that these new extensions are possibly from a completely different driver, a wrapper or a modified driver. This is definitely code that does not look suitable for production. Have you asked you platform supplier?

Regards.

Carlos.

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#3

Hello,

no yet, but if you say its unusual I definively will.

Regards

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