We have received feedback that there is a rendering artifact with regard to terrain on iPhone6S
Devices I test on personally
- iPad Air2
- iPhone5(The issue occured on this device).
You can look at the screenshots to best understand the problem.
Terrain Texture atlas
- Anisotrophic 2x
- Custom tiling per texture in pixel shader
- 8 different types(1024x1024 with 64 pixel border so upto 6 mips)
- 1334x750 rendering resolution
I solved the issue on iPhone5(By not including the highest Mip and disabling Anisotrophic filtering).
But that is not such a nice option for iPhone6s(Since the GPU is much more capable).
I want to include the fix for this for our new Update 1.2
If anyone have an iPhone6s with access to the App directories, Can you PM me, I can send over a Promo code.You can try certain graphic settings and have access to pixel shaders
which may help me solve the issue.
The issue does not crop up in PVRVFrame.