I want to save the image conversion results in the memory stream, but I can’t find a suitable way, only found a way to save to a file, what should I do?
Hi,
If you are using a recent version of PVRTexLib (v5.0+) then the following APIs might be of interest:
- PVRTexLib_GetTextureDataSize → Size of texture data in bytes.
- PVRTexLib_GetTextureData[Const]Ptr → Direct access to the texture data (does not include the file header).
Using the above APIs and a simple memcpy(), you can save the encoded texture data to a memory location of your choice.
Kind regards,
Shaun
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Thank you,I’ll try it