it seems a bug

I’m trying to render my scene to pbuffer. I create the pbuffer then make it current and render. It seems everything is ok but I steel can see my scene on the screen. Yes, I make eglSwapBuffers for my display surface but I don’t render to it. I made an experiment with libgles_cm.dll from previous SDK (2.03) and I’v got correct results with this. Scene is rendered to pbuffer and didn’t rendered to screen but I’v got another problem - in 2.03 point sprites renders incorrectly to pbuffer (one pixel point).