What would happen if ParamBufferSize is too small, when I draw a mount of triangles using OpenGL ES 2.0 ?
I have encountered a problem :
triangles drawn at the back, seem show in frames, then disappear in next frames, and then show again.
A friend told me that it’s because ParamBufferSize is not enough. But I googled parameter buffer, still have no idea why this happens.
Should I cut down the size of VBO? or DrawCall?