I use the follow code, but this code got a blue square in the opengles1.0,but got black square in
the 1.1 , how could this happen?
glEnable(GL_COLOR_MATERIAL);
static GLubyte indicestext[]={0,1,2,1,3,2};
VERTTYPE pfVerticestext[]= {f2vt(-.5f),f2vt(-.5f),f2vt(0),
f2vt(+.5f),f2vt(-.5f),f2vt(0),
f2vt(-.5),f2vt(.5f),f2vt(0),
f2vt(+.5),f2vt(.5f),f2vt(0)};
static GLubyte indicestext[]={0,1,2,1,3,2};
VERTTYPE pfVerticestext[]= {f2vt(-.5f),f2vt(-.5f),f2vt(0),
f2vt(+.5f),f2vt(-.5f),f2vt(0),
f2vt(-.5),f2vt(.5f),f2vt(0),
f2vt(+.5),f2vt(.5f),f2vt(0)};
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, VERTTYPEENUM, 0 ,pfVerticestext);
glDisableClientState(GL_COLOR_ARRAY);
glColor4x(0,0,65535,65535);
VERTTYPE LightAmbient[]={0,0,65535,65535};
glLightxv(GL_LIGHT7, GL_AMBIENT, LightAmbient);
glEnable(GL_LIGHT7);
glEnable(GL_LIGHTING);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, indicestext);