I'm starting to develop applications for the iPhone and I am having some difficulty understanding how to structure my POD files that so I can use them in my application. I'm new to using 3D models in my application but I've successfully got the POD files working in my Xcode project (thanks to Oolong). What I'm trying to understand is how many different POD files I really need for my application and how I would go about structuring each POD file.
The application I am planning on building is a game that will have 10 different Levels. Each level will have 20 different models that I will need to render at different times. Each level will also have a common set of 3D objects that will be used. The application will have a single fixed camera and single set of lights.
So my question is, when I create my 3D models in 3D Max, should I export all my models into a single POD file (including a single camera and set of lights)? Looking through the training coarse examples, I noticed a camera and lighting are required in each POD file. Using this approach would mean that my POD file could contain 100 3D models.
Or, should I structure my POD file to only contain a single 3D model and exclude any camera and lights? I could then write code to read each 3D model from the POD files as it is needed. I would also have custom code in my application that would handle my camera and lights (outside any POD file).
In addition, what is the bare minimum that is needed in each POD file so that I can successfully render the 3D model with animation inside my application?
Any assistance or guidance that you could provide would be greatly appreciated.
Thanks - Jack