Thanks PauIL for your response!
>I suspect the issue may be that the Windows API is initialised on a separate thread from the GLES initialisation.
Do you have plans for fixing of this issue in new version of PowerVR SDK?
>If you use only one thread for these, and use additional threads only for loading resources for GLES asynchronously, >the application should behave well.
No, I can’t load resources because the application is hangs durinng calling eglMakeCurrent…
Adreno/Mali/AMD OpenGL ES 2.0 Emulators are working very good in the other thread! but PoverVR emulator is better!, i hope that it will be fixed in the new version PoverVR SDK.
Also, i submitted the bug report: