Hello;
Im using VBOs in the index and vertex data (vertexes, texture coords and normals), but when I need extra vertex attribs (like skinning information), Im using RAM pointers…how do I enable VBO on this attribs?
Thanks
Coluna
Hello,
It is done in the same way. We have a Training Course in our SDK called MatrixPalette that shows how it is done.
Best regards.
Carlos.
Hello;
In that demo, there is not glVertexAttrib instructions (as its not using a Vertex Shader, only matrix palette), but only glMatrixIndexPointerOES and glWeightPointerOE.
And its not using VBO too, only RAM pointers (unless Im using a different version of the SDK).
Is there any other demo using it?
Thanks!
Coluna
Hi Coluna,
Our current OpenGL Es 1.1 SDK (v2.3) in the PowerVR Insider web site should have support for VBO.
If you require a version with vertex shaders use our OpenGL ES 2.0 SDK which supports VBOs also. Look at the Training Course called 'Skinning'.
Regards.
Carlos.