Hi niubaty,
Thanks for your message.
Regarding the GPU clock speed
GPU counter not showing any information, please make sure to:
- Install PVRPerfServerDeveloper on the device you are taking recordings from.
- If you have used more than one PVRTune version, then make sure that there is a match between the version installed in the device and the PVRTune version you are using to take any recordings.
Regarding data volatility, the Renderer Active GPU counter is a binary counter (it either has a value of 0% or 100%):
I can see in the file provided entries like “Renderer active: 77.362137%”, please for that GPU counter treat its value as value 0 → Renderer not active, value > 0 → Renderer active.
Also, for comparing the values from PVRTune and the values from PVRScope, are you exporting the values from PVRTune as a .csv? (using File -> Export -> Export raw data to .csv
). In that case, there is a PVRTune issue which was reported on a different thread ( How to get Geometry active value from exported .csv file? - #9 by AlejandroC ) and was fixed internally. The fix will be included in the next PVRTune release (I can also provide an engineering drop if you need it).
Best regards,
Alejandro