Hello, I'm looking for information on WSEGL. The only useful information available seems to be the wsegl.h file and the Qt plugin. In particular I'm wondering if and how overlapping (OpenGL) contexts are handled. I'm also wondering if it allows the plugin to render to a FBO/PBO in another process (aka. the windowing server), but I kind of doubt that...
I wonder if the X11 plugin is open source because otherwise it could limit you to a specific version (and I couldn't use it as a reference ).