2016 R1.1 SDK ES 1.1 emulator raises GL_INVALID_ENUM on enabling tex coord array

IN 2016 R1.1 you have fixed all the bugs I previously reported in the SDK emulators but unfortunately you introduced a new one.

On receiving the following call

[scode lang=“c”]glEnableClientState(GL_TEXTURE_COORD_ARRAY);[/scode]

in an OpenGL ES 1.1 context, the emulator raises a bogus GL_INVALID_ENUM error. If the app ignores the error, the scene will be rendered correctly.