When I use “imageLoad” or “imageSize” to access a image uniform, opengles report this error:
(2208) PVR:(Error): IsTextureConsistent: Texture and sampler are not consistent [ :4797 ]
Anyone knows how this error happened?
Here are my glsl and c code:
Yes. It is because I forgot to set the filtering mode with “glTexParameteri”.
If the filtering mode was not set, the program can still work on x86_64, but not on ARM64.