How can you do 2D alpha blending on SGX 350?
Is the OpenVG Linux driver made ontop of OpenGL ES?
I tried to use OpenGL 2.0 emulator to blit textures but it didn't give me the excepted result.
Here is a screenshot of the orginal, GL_LINEAR and GL_NEAREST:
Here is the code for this: http://pastebin.com/m49d636e6
I'm just wondering what I should use for 2D acceleration...