hi,
I want to know if there is the stencil buffer in the OpenGL ES 1.1. I have write the code:
GLint bit;
glGetIntegerv (GL_STENCIL_BITS, &bit);
glGetIntegerv (GL_STENCIL_BITS, &bit);
the bit == 0, hope help me if it exist.
best regards
hi,
PowerVR MBX does not support stencil so this query will always return 0 on platforms with MBX. If you tell us what you’re trying to achieve we might be able to suggest alternative methods.
The shadow volumes will use the stencil buffer, and now I have no idear except use the shadow map technology. But I want to use the shadow volumes, it means must use the stencil buffer. How can I do?
I’m afraid there’s not much you can do. The absence of subtractive blending means using blending to count front and back faces of shadow volumes is not a viable option either.
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