Hi, after downloading the latest android sdk i noticed there was no more support for a java wrapped version of pvrshell. Whilst fully native activities may simplify certain aspects you lose a lot of functionality available only from Java based activities. Removing a java wrapped pvrshell is severely limiting the potential of android based apps/games.
I'm not familiar with the requirements for adware and in-app
billing but I assume it would be possible to "add" back the things lost by
using a combination of JNI and changing the application to use a java class
that extends NativeActivity instead of android.app.NativeActivity.
Hello and sorry to unding this post a little but I met the same issue. I'm building an AR app that uses the vuforia SDK, the app is almost ready but I wish I could optimize it a little by using the POD format (no heavy headers) and binary shaders. Everything will have to remain the same as I need JAVA for both UI and the AR OpenGL (context, config, renderer, etc...) which means : java wrapper and no use of PVRShell. Is it possible ? Have you any clue what a makefile should look like ?