Porting SDK 3.5 code to Android Activity

Hi,
I’m trying to use PowerVR SDK inside a large app which uses Java (GLES20) for drawing too. As is, the PowerVR SDK examples use NativeActivity, and therefore C++ code does all the initialization including creating ogl context. To use the SDK in my app, I need to use the context already created on the Java side of the app. Has anybody been able to use the SDK with a regular Activity, instead of a NativeActivity? I’d appreciate some guidelines regarding what to modify, and pointers to previous work if there is any.

Thanks you very much,
Steve

We write our SDK exclusively as a native application, as such we can’t spare the expertise to support this ourselves currently.