Has anyone experienced problems generating a program binary, when the fragment shader contains both sampler2d and samplerExternalOES types?
Compiling the program within the application, I see no problems and the program runs as expected. However when I create the binary version of the same program and load that I get a very different behaviour. I have seen some reports problems encountered when combining these types sampler types ?
I should also point out that I have successfully created and loaded binary that contain sampler2d and samplerExternalOES types exclusively.