Can not change the loaded texture in OpenGL ES

I want to change the JPG picture that I am using for the texture in OpenGL ES.

This is my code for loading the texture:

_LIT(KHubbleTexture,

“nasa_hubble.jpg”);
iTextureManager->RequestToLoad(KHubbleTexture,

&iNasaHubble);
iTextureManager->DoLoadL();

I started with the

example project from the OpenGLEx texture project from Nokia, which I have

modified. Whatever I do, the same texture is loaded. When I change the texture

file from nasa_hubble.jpg to a texture with another name, I get errors. When I

replace the original texture with a new texture but with the same name, the

original texture is still loaded. It is very strange, because the original

nasa_hubble.jpg texture is not in the project anymore. What can I do to get the

new texture loaded?

Dear Friend,

 

If u want to change your image file then u have to change this file name in .pkg file & .bld file.

 

Thanks..