How to load RGB888 Buffer as a Texture Source?

Hi all!

I’m working on OGLES2.0 PowerVR SDK to build application for OMAP35x developement board. I’m trying to load an RGB888 buffer as a Texture to a QUAD. I’ve tried to use fread() to read the contents of the image file but it gets failed at InitBlitInfo(): Error mapping Compositor surface into SGX memory space.

Can any pls tell me how to load Textures(other than .pvr files)?



Thank You

Regards,

Balaji_mcr

Sorry to post this simple question in this forum. i’ve solved this by correcting the internal format parameter in glTexImage2D() parameters & i got the desired output.

glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, TEX_SIZE, TEX_SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, pTexData);