I’m running PVRUniScoEditor v1.5 on OSX and when the shader surpasses a certain complexity (for example forget about subfunctions), the compiler ceases to work (although the shader is correct) and I get the output “Please check compiler paths in Preferences”. At this point, I cannot use it on a fragment shader with 25 meaningful lines.
Maybe this helps: in the terminal window I see:
"
$ /Users/<xxxx>/Documents/SDKPackage_OGLES2/Utilities/PVRUniSCoEditor/MacOS_x86_32/PVRUniSCoEditor ; exit;
Assertion failed: ((uUsedChanMask & ~psDefInst->auLiveChansInDest[uDefIdx]) == 0), function UseDefDropUnusedTemps, file …/usc2/usedef.c, line 3673.
…
Assertion failed: ((uUsedChanMask & ~psDefInst->auLiveChansInDest[uDefIdx]) == 0), function UseDefDropUnusedTemps, file …/usc2/usedef.c, line 3673.
"
Thank you