Imagination PowerVR SDK Blog

Creation of GL_LUMINANCE(16 bit) texture for FBO



I am trying to create a FBO with  GL_LUMINANCE (16 bit) texture on OMAP(OPENGL ES 1.4).  But the FBO creation fails as only a Colour texture can be bound to a FBO. Is there an alternative to it?, Do i have something like R16 etc which i can use?


Is there any support for YUV422 textures on OMAP3430?