We’ve not tried using MFC with our emulation libraries before, but as MFC is just a wrapper library, there shouldn’t be any real issues using it. Have you actually started using the mfc code to interact with the OpenGL ES libraries, or is it just a straight code copy?
Also, the error you’re having, at what point is it actually crashing?
Yes what reinier has said is exactly the approach you should be taking - if it’s not getting to the main function then it’s worth adding all the libraries back in one at a time until you get the crash.
If it’s really crashing before any code is hit then it points to a problem with either the libraries or how they are setup, in which case I can suggest some other things to try.
I assume you meant to say that to Tietingting?
Yes it’s starting to sound like there might be something more fundamentally wrong - does it still crash if you remove all references to our libraries?
>I assume you meant to say that to Tietingting?