HI. I found GL_OES_draw_texture supported In PowerVR MBXLite.
I have no idea why this code doesn’t work. anyone can help me? thanks a lot.
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long texRect[4] = {0, 0, 256, 256};
glClear(GL_COLOR_BUFFER_BIT);
glDisable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, textureid);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, testbmp);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, texRect);
glDrawTexxOES(0, 0, 0, 256 * 65536, 256 * 65536);
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buy the way, this code work well when i change to Hybrid opengl es library.