GLES2MakeCurrentGC: Invalid drawable

Hi all,

I try to create an offscreen render context on a Galaxy Nexus (SGX 540) @Android 4.0.1. This is my code:

EGLDisplay display =  eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (display == EGL_NO_DISPLAY) {} // ok, no error

if (eglInitialize(_display, &majorVersion, &minorVersion) != EGL_TRUE) {} // ok, no error

const EGLint attribList[] =
{
        EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
        EGL_RED_SIZE, 8,
        EGL_GREEN_SIZE, 8,
        EGL_BLUE_SIZE, 8,
        EGL_ALPHA_SIZE, 8,
        EGL_DEPTH_SIZE, 0,
        EGL_STENCIL_SIZE, 0,
        EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
        EGL_NONE
};

EGLConfig configs[1];
EGLint num_config = 0;
   
if (eglChooseConfig(_display, attribList, configs, 1, &num_config) != EGL_TRUE || num_config == 0) {} // ok, no error

EGLSurface surface = eglCreatePbufferSurface(display, configs[0], NULL);
if (surface == EGL_NO_SURFACE) {} // ok, no error

const EGLint attribListContext[] =
    {
        EGL_CONTEXT_CLIENT_VERSION, 2,
        EGL_NONE
    };

EGLContext context = eglCreateContext(display, configs[0], sharegroup, attribListContext);
if (context == EGL_NO_CONTEXT) {} // ok, no error

if (eglMakeCurrent(display, surface, surface,context) != EGL_TRUE) {} // always returns EGL_TRUE, no error




Now, when I try to make the context current - eglMakeCurrent returns always EGL_TRUE,  an error message is printed to logcat and then nothing works :(
01-28 03:42:21.295: E/IMGSRV(2617): :0: GLES2MakeCurrentGC: Invalid drawable - what do we do?




Any ideas, thoughts ? Thanks.
Me.