and one more thing..........
The most efficient way to texture an object with multiple images is to use a texture atlas, i.e. putting all images into the same texture. At every edge where you want a discontinuity in a vertex attribute (such as texture coordinates) you should duplicate the vertices, so treat the cube as six independent faces.
Yes, meshes in POD scenes can be controlled separately and animated in your code.
hi, thnx for d support, but could you b more specific to it, while exporting the .pod, i cudnt find any option to set the ID for a mesh, so how i can get the control of a specific mesh from a pod file, which contains a number of different mesh nodes...........?