Texture mapping export from 3DSMAX

Hi, anybody that knows how to use texture mapping in 3DSMAX so that it gets exported with the 3DSMAX plug in in to the .pod file?

There are many diffrent ways of setting mapping coordinates in 3DSMAX. I have tried a few but none gets exported. The object in OpenGL looks llike the map is evenly distibutet over the object regardless of how it looks in 3DSMAX.

I am trying to use a texture atlas and map the object such that diffrent sub images get mapped on the object.