How to enable antialiasing in opengl es 3.0

Hi Shaun, thanks for the help.

I will look at the custom methods you provided of antialiasing as well.

Well, the quality of the lines remains the same as before when using the code I mentioned which used MSAA - no antialiasing applied at all. I want to understand possible reasons of why it is not applying.

I just tried to remove EGL_LEVEL attribute which results eglChooseConfig returning false.
Why is this happens when removing EGL_LEVEL ?

What is the correct set of attributes for hardware accelerated MSAA ?

I’m on win 7 machine, with visual studio 2015