ERROR: Invalid call to function noise4: extension OES_standard_noise is not enabled.
ERROR: 0:1: 'assign' : cannot convert from 'float' to '4-component vector of float'
ERROR: 2 compilation errors. No code generated.
No, the noise functions are not part of GLSL ES.
thanks for the reply.
noise is part of The OpenGL ES Shading Language
It was just made ‘optional’ in version 1.00 revision 17 (pages 9, 11)
Does PowerVR/SGX have any random number generator available using GLES 2.?
I am hoping someone can provide guidance on how to get around this.
I am using it for modelling/simulation.
I was hoping there is a lightweight solution that the community may be converging on.
Thank you. I’m looking into the simplex example now.