I am using the OpenGLES2 SDK , which I downloaded from your website.
I want to load binary vertex and fragment shaders, precompiled using PVRUniScoEditor tool. I got an error in glShaderBinary function
Error: GL_INVALID_ENUM // format error
I am using PowerVR SDK in PC Emulation mode using Desktop Nvidia Graphic Processor.
Is there a way to load binary shaders using above hardware specification?
Thanks