Hello, in first, I want to say thanks for yours SDKs and tools, they are very usefull for working under my loved windows 7
Im using "OGLES-1.1_WINDOWS_PCEMULATION_2.05.25.0804.msi"
I have experienced some problems:
1. I cant get to work glEnable(GL_NORMALIZE) or glEnable(GL_RESCALE_NORMAL), just nothing happens. If I using scaled GL_MODELVIEW matrix - lighting calculation is wrong enabled those states or not, but IPhone simulator under MacOS work correct.
2. And next, Im trying to save memory/bandwidth on IPhone and trying to pack my normals into unsigned int, so each "x, y, z" takes four bytes and have range -128..127. And here is same results, on PC its works wrong, lighting is very rough(seems like normals have unit length of 127.5), on IPhone simulator the picture is correct. Tryed enabling GL_NORMALIZE/GL_RESCALE_NORMALS - nothing changed.
If possible can you please confirm this as bug?
Or better maybe its mine mistake, and you can point me where I wrong :)
With best regards, Ivan.
PS. Im using Windows 7 Evaluation copy, build 7100, Geforce GTS-250, if its matter.