Hi, I’m new to this plugin export tool, but I’m trying to load it in 3DS Max 2011 (64 bit) and it gives the error:
DLL <C:Program FilesAutodesk3ds Max 2011PlugInsPVRGeoPOD.dle> failed to initialize.
Error code 193 - %1 is not a valid Win32 application.
Does anyone understand what I’m doing wrong?
Hum… no ideas anyone?
I’ve poked around a bit more and I think this is related to the plugin being 32 bit. Are 64 bit versions of PVRGeoPOD under development?
I hope so, we are not in a position where we can roll back 3DS Max to 32 bit due to needing it for other projects.
Yet from my research this is the best way to move assets from Max into OpenGL ES on the iOS platform. Does anyone know of another supported plugin that creates POD files?