PVRTC and Android RenderScript


   I have a renderscript app that is suffering from poor performance. After analyzing with PVRTune I have determined that texture compression would probably be very beneficial. Are there any examples (is it even possible) to load a PVRTC file with renderscript? I am trying to avoid having to rewrite the entire application using native C code.


I’m going to assume that, given rendersript’s cross-platform ideology, this is impossible.