This discussion was created from comments split from: Is PVRTexLib thread-safe?.
Any news on getting thread safety working for “best” quality compression??.. of course we can do ugly solutions such as spawning new processes to compress textures in parallel but it’d be nice if we didn’t have to; and it should be a relatively trivial task to get the basic thread safety in order. thanks!
PVRTexLib has been thread safe for a number of releases now. There is no thread-unsafe code in the library any more.