I’ve noticed that the base emulation libs (PVRVFrame) in SDK 3.4 for Windows_x86_32 don’t work. They fail early on, with glGetString( GL_VERSION ) returning:
(Host : 4.2.11796 Compatibility Profile Context FireGL)
while the SDK 3.3 PVRVFrame libs work fine (have been running with those for months).
Given that my real goal is to get PVRTrace working on Windows with our PowerVR-targetted application. So I tried running:
- SDK 3.4 PVRTrace stub libs with
- SDK 3.3 PVRVFrame EGL/GLES libs.
That partially works, but only EGL calls are listed in the trace (no GL calls).
Any tips on how I get PVRTrace fully working on Windows? Or if I can provide any additional details that would help, just let me know. --Thanks.