The SDK 3.5 emulator (on Windows 10 at least) returns the GL_VERSION of the underlying OpenGL desktop. In my case, running on Intel HD 5500 graphics with an OpenGL 4.3 driver, queries on GL_VERSION and related parameters return a major version of 4, minor version of 3 and a context profile with GL_CONTEXT_COMPATIBILITY_PROFILE_BIT set. My application had requested an OpenGL ES 3.0 context from EGL.
This misled my application which, as a result, attempted to load a legacy sized format LUMINANCE8 texture only for the emulator to return GL_INVALID_OPERATION.
Is there a proper bug tracking system where this kind of issue can be reported?