The latest GL ES emulator seems to have a few issue.
The host GPU supports up to OpenGL 4.5, yet still I have to force loose context creation in order to create any context > 3.0. I don’t have the time atm to revert back the binaries, but iirc the n-1 version was able to support 3.1 context without issues.
The shader compiler for a loosely created OpenGL ES 3.2 context fails to compile shaders with the following errors.
ERROR: 0:1: Syntax error, version 320 not supported
ERROR: 1 compilation errors. No code generated.
The version begin reported is missing the ‘es’ at the end, even though its in the actual shader source.
Not griping, just point out a few issues I experience with the new emulator. Thanks for keeping this valuable tool alive.