Imagination PowerVR SDK Blog

Silverlight


#1

On WinCE6.0 R3 and according to Microsoft release note http://download.microsoft.com/download/F/5/2/F5296720-250A-4055-991C-0CEA5DE11436/Windows%20Embedded%20CE%206.0%20R3%20Release%20Notes.htm a shaders.dll built for the GPU must be made for good performance. How can this done on TI OMAP3530 platforms? Thanks.