the linux version installation doesnt provide,
TextureStreaming sample doesnt contain souce code nor ressources.
The Texture Streaming demo is Android only , as it relies on OS specific mechanisms for accessing the buffer data. Linux doesn’t have a standardized mechanism for optimally pulling video data into GL, so we have no plans to release an Linux version of the demo at this time.
sorry i installed both samples on my ubuntu ,and the specific sample contain empty directory, i believe it s not a normal behavior ?
Which packages did you select during installation (OS’s + graphics APIs)? Do you mean that you tried to use the Linux installer to retrieve the Android SDK, but the Texture Streaming directory is empty?
Yep, i usually do install ios and android samples and build them, i do since the last two years without problemo,
i think it s a build packaging management problem.
Thanks for the clarification. I’ve filed the bug as BRN47919 in our internal tracker.